Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialResource
- FMaterial::ShouldInlineShaderCode()
- FMaterialResource::ShouldInlineShaderCode()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual bool ShouldInlineShaderCode&40;&41; const
Remarks
Some materials may be loaded early - before the shader library - and need their code inlined