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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialResource
- FMaterial::NotifyCompilationFinished()
- FMaterialResource::NotifyCompilationFinished()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual void NotifyCompilationFinished&40;&41;
Remarks
Called when compilation of an FMaterial finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued