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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResource
- FMaterial::NotifyCompilationFinished()
- FMaterialResource::NotifyCompilationFinished()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual void NotifyCompilationFinished&40;&41;
Remarks
Called when compilation of an FMaterial finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued