Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
int32 GetSamplerUsage&40;&41; const
Remarks
Returns the number of samplers used in this material, or -1 if the material does not have a valid shader map (compile error or still compiling).