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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialResource
- FMaterial::GetAssetPath()
- FMaterialResource::GetAssetPath()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual FName GetAssetPath&40;&41; const
Remarks
Allows to associate the shader resources with the asset for load order.