Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResource
- FMaterial::GetAssetPath()
- FMaterialResource::GetAssetPath()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual FName GetAssetPath&40;&41; const
Remarks
Allows to associate the shader resources with the asset for load order.