Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResource
- FMaterial::GetAssetName()
- FMaterialResource::GetAssetName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual FString GetAssetName&40;&41; const
Remarks
Similar to GetFriendlyName, but but avoids historical behavior of the former, returning the exact asset name for material instances instead of just the material.