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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResource
- FMaterial::CompilePropertyAndSetMaterialProperty()
- FMaterialResource::CompilePropertyAndSetMaterialProperty()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
virtual int32 CompilePropertyAndSetMaterialProperty
&40;
EMaterialProperty Property,
class FMaterialCompiler &42; Compiler,
EShaderFrequency OverrideShaderFrequency,
bool bUsePreviousFrameTime
&41; const
Remarks
Entry point for compiling a specific material property. This must call SetMaterialProperty.