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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialRemapIndex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
Syntax
USTRUCT ()
struct FMaterialRemapIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/StaticMesh.h | |||
FMaterialRemapIndex
(
uint32 VersionKey, |
Engine/StaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImportVersionKey | uint32 | Engine/StaticMesh.h | ||
| MaterialRemap | TArray< int32 > | Engine/StaticMesh.h |