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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialParameterValue > API/Runtime/Engine/FMaterialParameterValue/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
| Include | #include "MaterialTypes.h" |
FMaterialParameterValue
&40;
const UTexture &42; InValue
&41;
Remarks
Gamethread parameters are typically non-const, but renderthread parameters are const Would be possible to store an additional const-flag member, and provide runtime checks to ensure constness is not violated...maybe worth doing in the future