Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParameterCollection.h |
| Include | #include "ParameterCollection.h" |
Syntax
class FMaterialParameterCollectionInstanceResource
Remarks
Rendering thread mirror of UMaterialParameterCollectionInstance. Stores data needed to render a material that references a UMaterialParameterCollection.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
No destructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Destroy, called from the game thread. | ||
| void | GameThread_UpdateContents
(
const FGuid& InId, |
Update the contents of the uniform buffer, called from the game thread. | |
| FGuid | GetId () |
||
| FName | GetOwnerName () |
||
| FRHIUniformBuffer * |