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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCachedData.h |
Include | #include "MaterialCachedData.h" |
Syntax
struct FMaterialParameterCollectionInfo
Remarks
Stores information about a parameter collection that this material references, used to know when the material needs to be recompiled.
Variables
Type | Name | Description | |
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TObjectPtr< class UMaterialParameterCollection > | ParameterCollection | The collection which this material has a dependency on. |
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FGuid | StateId | Id that the collection had when this material was last compiled. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FMaterialParameterCollectionInfo& Other |