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Stores information about a parameter collection that this material references, used to know when the material needs to be recompiled.
| Name | FMaterialParameterCollectionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCachedData.h |
| Include Path | #include "MaterialCachedData.h" |
Syntax
USTRUCT ()
struct FMaterialParameterCollectionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterCollection | TObjectPtr< UMaterialParameterCollection > | The collection which this material has a dependency on. | MaterialCachedData.h | |
| StateId | FGuid | Id that the collection had when this material was last compiled. | MaterialCachedData.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMaterialParameterCollectionInfo& Other |
MaterialCachedData.h |