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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialLayersFunctionsTree
| Name | FNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialLayersFunctions.h |
| Include Path | #include "Materials/MaterialLayersFunctions.h" |
Syntax
struct FNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildrenHead | FNodeId | Materials/MaterialLayersFunctions.h | ||
| NextSibling | FNodeId | Materials/MaterialLayersFunctions.h | ||
| Parent | FNodeId | Materials/MaterialLayersFunctions.h | ||
| Spare | FNodeId | Materials/MaterialLayersFunctions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Materials/MaterialLayersFunctions.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNode& Other |
Materials/MaterialLayersFunctions.h | ||
bool operator==
(
const FNode& Other |
Materials/MaterialLayersFunctions.h |