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| Name | FMaterialLayerStackFunctionsCache |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialLayersFunctions.h |
| Include Path | #include "Materials/MaterialLayersFunctions.h" |
Syntax
struct FMaterialLayerStackFunctionsCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AvailableBlendPaths | TArray< FSoftObjectPath > | Materials/MaterialLayersFunctions.h | ||
| AvailableLayerPaths | TArray< FSoftObjectPath > | Helper struct for managing available layers and blends across parent/instance materials utilising the LayerStack node. | Materials/MaterialLayersFunctions.h |