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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FMaterialLayerStackFunctionsCache |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialLayersFunctions.h |
| Include Path |
#include "Materials/MaterialLayersFunctions.h" |
Syntax
struct FMaterialLayerStackFunctionsCache
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AvailableBlendPaths |
TArray< FSoftObjectPath > |
|
Materials/MaterialLayersFunctions.h |
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| AvailableLayerPaths |
TArray< FSoftObjectPath > |
Helper struct for managing available layers and blends across parent/instance materials utilising the LayerStack node. |
Materials/MaterialLayersFunctions.h |
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