Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialKeyGeneratorContext
Description
When emitting, call the ShaderKeyGenerator's AppendDebugText. In all other modes, this function is a noop.
| Name | EmitDebugText |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialKeyGeneratorContext.h |
| Include Path | #include "MaterialKeyGeneratorContext.h" |
void EmitDebugText
(
FStringView Data
)