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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialKeyGeneratorContext
Description
When emitting, append the given Data to the ShaderKeyGenerator, using operator<<. In all other modes, this function is a noop.
| Name | Emit |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialKeyGeneratorContext.h |
| Include Path | #include "MaterialKeyGeneratorContext.h" |
template<typename T>
void Emit
(
T && Data
)