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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialKeyGeneratorContext
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialKeyGeneratorContext.h |
| Include | #include "MaterialKeyGeneratorContext.h" |
template<typename T>
void Emit
(
T && Data
)
Remarks
When emitting, append the given Data to the ShaderKeyGenerator, using operator<<. In all other modes, this function is a noop.