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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialHLSLGenerator
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialHLSLGenerator.h |
| Include | #include "MaterialHLSLGenerator.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialHLSLGenerator.cpp |
const UE::HLSLTree::FExpression &42; NewDefaultInputConstant
&40;
int32 InputIndex,
const UE::Shader::FValue & Value
&41;