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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialExpressionConvertMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionConvert.h |
| Include Path | #include "Materials/MaterialExpressionConvert.h" |
Syntax
USTRUCT ()
struct FMaterialExpressionConvertMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Materials/MaterialExpressionConvert.h | |||
FMaterialExpressionConvertMapping
(
int32 InputIndex, |
Materials/MaterialExpressionConvert.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputComponentIndex | int32 | Which Input Component to map from | Materials/MaterialExpressionConvert.h |
|
| InputIndex | int32 | Which Input to map from | Materials/MaterialExpressionConvert.h |
|
| OutputComponentIndex | int32 | Which Output Component to map to | Materials/MaterialExpressionConvert.h |
|
| OutputIndex | int32 | Which Output to map to | Materials/MaterialExpressionConvert.h |
|