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Holds settings for the material editor build promotion tests
| Name | FMaterialEditorPromotionSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Tests/AutomationTestSettings.h |
| Include Path | #include "Tests/AutomationTestSettings.h" |
Syntax
USTRUCT ()
struct FMaterialEditorPromotionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultDiffuseTexture | FFilePath | Default material asset to apply to static meshes | Tests/AutomationTestSettings.h |
|
| DefaultMaterialAsset | FFilePath | Default material asset to apply to static meshes | Tests/AutomationTestSettings.h |
|
| DefaultNormalTexture | FFilePath | Default material asset to apply to static meshes | Tests/AutomationTestSettings.h |
|