Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::VirtualTextureWorldToUV()
- FProxyMaterialCompiler::VirtualTextureWorldToUV()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 VirtualTextureWorldToUV
&40;
int32 WorldPositionIndex,
int32 P0,
int32 P1,
int32 P2
&41;