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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::VirtualTextureUnpack()
- FProxyMaterialCompiler::VirtualTextureUnpack()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 VirtualTextureUnpack
&40;
int32 CodeIndex0,
int32 CodeIndex1,
int32 CodeIndex2,
int32 P0,
EVirtualTextureUnpackType UnpackType
&41;