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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler > API/Runtime/Engine/FMaterialCompiler/VirtualTextureUniform
- FMaterialCompiler::VirtualTextureUniform()
- FProxyMaterialCompiler::VirtualTextureUniform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 VirtualTextureUniform
&40;
FName ParameterName,
int32 TextureIndex,
int32 VectorIndex,
UE::Shader::EValueType Type
&41;