Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 VirtualTextureParameter
(
FName ParameterName, |
MaterialCompiler.h | ||
int32 VirtualTextureParameter
(
FName ParameterName, |
MaterialCompiler.h |
VirtualTextureParameter(FName, URuntimeVirtualTexture *, int32, int32, EMaterialSamplerType)
| Name | VirtualTextureParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
int32 VirtualTextureParameter
(
FName ParameterName,
URuntimeVirtualTexture * DefaultValue,
int32 TextureLayerIndex,
int32 PageTableLayerIndex,
EMaterialSamplerType SamplerType
)
VirtualTextureParameter(FName, URuntimeVirtualTexture *, int32, int32, int32 &, EMaterialSamplerType)
| Name | VirtualTextureParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
int32 VirtualTextureParameter
(
FName ParameterName,
URuntimeVirtualTexture * DefaultValue,
int32 TextureLayerIndex,
int32 PageTableLayerIndex,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType
)