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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::TextureSample()
- FProxyMaterialCompiler::TextureSample()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 TextureSample
&40;
int32 Texture,
int32 Coordinate,
enum EMaterialSamplerType SamplerType,
int32 MipValue0Index,
int32 MipValue1Index,
ETextureMipValueMode MipValueMode,
ESamplerSourceMode SamplerSource,
int32 TextureReferenceIndex,
bool AutomaticViewMipBias,
bool AdaptiveVirtualTexture,
bool EnableFeedback
&41;