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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler > TextureParameter
- FMaterialCompiler::TextureParameter()
- FProxyMaterialCompiler::TextureParameter()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 TextureParameter
&40;
FName ParameterName,
UTexture &42; DefaultTexture,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource
&41;