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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::SubstrateEyeBSDF()
- FProxyMaterialCompiler::SubstrateEyeBSDF()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 SubstrateEyeBSDF
(
int32 DiffuseAlbedo,
int32 Roughness,
int32 IrisMask,
int32 IrisDistance,
int32 IrisNormal,
int32 IrisPlaneNormal,
int32 SSSProfileId,
int32 EmissiveColor,
int32 CorneaNormal,
const FString & SharedLocalBasisIndexMacro,
FSubstrateOperator * PromoteToOperator
)