Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::StrataSlabBSDF()
- FProxyMaterialCompiler::StrataSlabBSDF()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 StrataSlabBSDF
&40;
int32 DiffuseAlbedo,
int32 F0,
int32 F90,
int32 Roughness,
int32 Anisotropy,
int32 SSSProfileId,
int32 SSSMFP,
int32 SSSMFPScale,
int32 SSSPhaseAniso,
int32 UseSSSDiffusion,
int32 EmissiveColor,
int32 SecondRoughness,
int32 SecondRoughnessWeight,
int32 SecondRoughnessAsSimpleClearCoat,
int32 FuzzAmount,
int32 FuzzColor,
int32 FuzzRoughness,
int32 Thickness,
int32 GlintValue,
int32 GlintUV,
int32 SpecularProfileId,
bool bIsAtTheBottomOfTopology,
int32 Normal,
int32 Tangent,
const FString & SharedLocalBasisIndexMacro,
FStrataOperator &42; PromoteToOperator
&41;