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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::StrataSingleLayerWaterBSDF()
- FProxyMaterialCompiler::StrataSingleLayerWaterBSDF()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 StrataSingleLayerWaterBSDF
&40;
int32 BaseColor,
int32 Metallic,
int32 Specular,
int32 Roughness,
int32 EmissiveColor,
int32 TopMaterialOpacity,
int32 WaterAlbedo,
int32 WaterExtinction,
int32 WaterPhaseG,
int32 ColorScaleBehindWater,
int32 Normal,
const FString & SharedLocalBasisIndexMacro,
FStrataOperator &42; PromoteToOperator
&41;