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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler
- FMaterialCompiler::StaticComponentMask()
- FProxyMaterialCompiler::StaticComponentMask()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 StaticComponentMask
&40;
int32 Vector,
FName ParameterName,
bool bDefaultR,
bool bDefaultG,
bool bDefaultB,
bool bDefaultA
&41;