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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::SparseVolumeTextureUniform()
- FProxyMaterialCompiler::SparseVolumeTextureUniform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 SparseVolumeTextureUniform
&40;
int32 TextureIndex,
int32 VectorIndex,
UE::Shader::EValueType Type
&41;
Remarks
Register a uniform parameter required to be able to sample a sparse volume texture. The code chunk index of the uniform.
Parameters
| Name | Description |
|---|---|
| TextureIndex | The TextureReferenceIndex. |
| VectorIndex | The index of the vector in the list of vector to bind. |
| Type | The type of the vector. |