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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::SparseVolumeTextureSamplePageTable()
- FProxyMaterialCompiler::SparseVolumeTextureSamplePageTable()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 SparseVolumeTextureSamplePageTable
(
int32 SparseVolumeTextureIndex,
int32 UVWIndex,
int32 MipLevelIndex,
ESamplerSourceMode SamplerSource,
bool bIsManualLinearMipMapSecondSample
)
Remarks
Sample a sparse volume texture page table. The code chunk index of the result of the texture sample.
Parameters
| Name | Description |
|---|---|
| SparseVolumeTextureIndex | The code chunk index of the texture. |
| UVWIndex | The UVW coordinate at which to sample the texture. |
| MipLevelIndex | The mip level at which to sample the texture. |
| SamplerSource | The type of sampler to use to sample the texture. |
| bIsManualLinearMipMapSecondSample | is true when this is the second/higher sample for manual linear mip map interpolation. |