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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::SparseVolumeTextureParameter()
- FProxyMaterialCompiler::SparseVolumeTextureParameter()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 SparseVolumeTextureParameter
&40;
FName ParameterName,
USparseVolumeTexture &42; InDefaultTexture,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType
&41;
Remarks
Register a parameterized sparse volume texture to be sampled. The code chunk index of the texture parameter.
Parameters
| Name | Description |
|---|---|
| ParameterName | The sparse volume texture parameter name. |
| InDefaultTexture | The default static sparse volume texture to sample. |
| TextureReferenceIndex | Output the index of the texture in the referenced textures of the material. |
| SamplerType | The sampler type |