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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
| Type | Name | Description | |
|---|---|---|---|
| int32 | SparseVolumeTexture
(
USparseVolumeTexture* Texture, |
||
| int32 | SparseVolumeTexture
(
USparseVolumeTexture* Texture, |
Could be called sub texture and used to support multiple texture samples from a single node? Making it clear for now and setting explicitly a USparseVolumeTexture as object. |