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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler
- FMaterialCompiler::SetMaterialProperty()
- FProxyMaterialCompiler::SetMaterialProperty()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
void SetMaterialProperty
&40;
EMaterialProperty InProperty,
EShaderFrequency OverrideShaderFrequency,
bool bUsePreviousFrameTime
&41;
Remarks
Sets internal state CurrentShaderFrequency
Parameters
Name | Description |
---|---|
OverrideShaderFrequency | SF_NumFrequencies to not override |