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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::SceneTextureLookup()
- FProxyMaterialCompiler::SceneTextureLookup()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 SceneTextureLookup
&40;
int32 ViewportUV,
uint32 SceneTextureId,
bool bFiltered
&41;
Parameters
| Name | Description |
|---|---|
| SceneTextureId | of type ESceneTextureId e.g. PPI_SubsurfaceColor |