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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::SceneDepthWithoutWater()
- FProxyMaterialCompiler::SceneDepthWithoutWater()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 SceneDepthWithoutWater
&40;
int32 Offset,
int32 ViewportUV,
bool bUseOffset,
float FallbackDepth
&41;
Remarks
Water.