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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::ParticleSubUV()
- FProxyMaterialCompiler::ParticleSubUV()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 ParticleSubUV
(
int32 TextureIndex,
EMaterialSamplerType SamplerType,
int32 MipValue0Index,
int32 MipValue1Index,
ETextureMipValueMode MipValueMode,
bool bBlend
)