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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::NumericParameter()
- FProxyMaterialCompiler::NumericParameter()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 NumericParameter
(
EMaterialParameterType ParameterType,
FName ParameterName,
const UE::Shader::FValue & DefaultValue
)