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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler > API/Runtime/Engine/FMaterialCompiler/Noise
- FMaterialCompiler::Noise()
- FProxyMaterialCompiler::Noise()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 Noise
(
int32 Position,
EPositionOrigin PositionOrigin,
float Scale,
int32 Quality,
uint8 NoiseFunction,
bool bTurbulence,
int32 Levels,
float OutputMin,
float OutputMax,
float LevelScale,
int32 FilterWidth,
bool bTiling,
uint32 RepeatSize
)