Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::DistanceFieldApproxAO()
- FProxyMaterialCompiler::DistanceFieldApproxAO()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 DistanceFieldApproxAO
&40;
int32 PositionArg,
int32 NormalArg,
int32 BaseDistanceArg,
int32 RadiusArg,
uint32 NumSteps,
float StepScale
&41;