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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialCompiler
- FMaterialCompiler::ComponentMask()
- FProxyMaterialCompiler::ComponentMask()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
int32 ComponentMask
&40;
int32 Vector,
bool R,
bool G,
bool B,
bool A
&41;