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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompiler
- FMaterialCompiler::AntialiasedTextureMask()
- FProxyMaterialCompiler::AntialiasedTextureMask()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
int32 AntialiasedTextureMask
(
int32 Tex,
int32 UV,
float Threshold,
uint8 Channel
)