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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompilationOutput > API/Runtime/Engine/FMaterialCompilationOutput/LAYOUT_FIELD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
LAYOUT_FIELD
(
TMemoryImageArray < FScriptName >,
UserSceneTextureInputs
)
Remarks
User scene texture inputs to this material, these will use slots not taken up by the UsedSceneTextures bitfield below