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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialCompilationOutput
| Type | Name | Description | |
|---|---|---|---|
LAYOUT_BITFIELD
(
uint8, |
True if the material needs the scene texture lookups. | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material uses vertex interpolator | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material writes to a runtime virtual texture custom output node. | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material uses non 0 anisotropy value | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material is compatible with the light function atlas | ||
LAYOUT_BITFIELD
(
uint8, |
Whether the material uses scalar displacement. | ||
LAYOUT_BITFIELD
(
uint8, |
Whether the material uses NNE. | ||
LAYOUT_BITFIELD
(
uint8, |
Whether the material uses customized UVs. | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material uses DBuffer texture lookups. | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material uses the EyeAdaptationLookup | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material modifies the the mesh position. | ||
LAYOUT_BITFIELD
(
uint8, |
Whether the material uses world position offset. | ||
LAYOUT_BITFIELD
(
uint8, |
True if material uses the global distance field | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material writes a pixel depth offset | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material uses distance cull fade | ||
LAYOUT_BITFIELD
(
uint8, |
True if the material uses per-instance custom data |