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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCachedData.h |
Include | #include "MaterialCachedData.h" |
Syntax
struct FMaterialCachedParameterEntry
Variables
Type | Name | Description | |
---|---|---|---|
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TSet< FMaterialParameterInfo > | ParameterInfoSet | This is used to map FMaterialParameterInfos to indices, which are then used to index various TArrays containing values for each type of parameter (ExpressionGuids and Overrides, along with ScalarValues, VectorValues, etc) |
Constants
Name | Description |
---|---|
EmptyData |