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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FMaterialAuditEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path |
#include "NaniteSceneProxy.h" |
Syntax
struct FMaterialAuditEntry
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasAnyError |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasInvalidUsage |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasNullMaterial |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasPerInstanceCustomData |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasPerInstanceRandomID |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasPixelDepthOffset |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasTessellationEnabled |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasUnsupportedBlendMode |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasUnsupportedShadingModel |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasVertexInterpolator |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasVertexUVs |
uint8 |
|
NaniteSceneProxy.h |
|
| bHasWorldPositionOffset |
uint8 |
|
NaniteSceneProxy.h |
|
| LocalUVDensities |
FVector4f |
|
NaniteSceneProxy.h |
|
| Material |
UMaterialInterface * |
|
NaniteSceneProxy.h |
|
| MaterialIndex |
int32 |
|
NaniteSceneProxy.h |
|
| MaterialSlotName |
FName |
|
NaniteSceneProxy.h |
|