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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialAttributeDefinitionMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsAttributeInBitmask
(
uint64 Bitmask, |
Checks if the bit corresponding to the property/attribute is set in the bitmask | Materials/MaterialAttributeDefinitionMap.h | |
static bool IsAttributeInBitmask
(
uint64 Bitmask, |
Checks if the bit corresponding to the property/attribute is set in the bitmask | Materials/MaterialAttributeDefinitionMap.h |
IsAttributeInBitmask(uint64, EMaterialProperty)
Description
Checks if the bit corresponding to the property/attribute is set in the bitmask
| Name | IsAttributeInBitmask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialAttributeDefinitionMap.h |
| Include Path | #include "Materials/MaterialAttributeDefinitionMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialAttributeDefinitionMap.cpp |
static bool IsAttributeInBitmask
(
uint64 Bitmask,
EMaterialProperty Property
)
IsAttributeInBitmask(uint64, const FGuid &)
Description
Checks if the bit corresponding to the property/attribute is set in the bitmask
| Name | IsAttributeInBitmask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialAttributeDefinitionMap.h |
| Include Path | #include "Materials/MaterialAttributeDefinitionMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialAttributeDefinitionMap.cpp |
static bool IsAttributeInBitmask
(
uint64 Bitmask,
const FGuid & AttributeID
)