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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial > API/Runtime/Engine/FMaterial/WritesEveryPixel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool WritesEveryPixel
&40;
bool bShadowPass,
bool bVFTypeSupportsNullPixelShader
&41; const
Remarks
Helper function to look at both IsMasked and IsDitheredLODTransition to determine if it writes every pixel